Stone. Novastructura (Giuseppe Randazzo)

This project has started from a search for a 3d-objects optimal packing algorithm over a surface, but evolved in something rather different. I love the work by Richard Long, the way he fills lonely landscapes with arcaic stones patterns. My version is a poor and lazy version of that eroic approach.. The virtual stones created by several fractal subdivision strategies, find their proper position within the circle, with a trial and error hierarchical algorythm. A mix of attractors and scalar fields (some with Perlin noise) drives the density and size of the stones. The code is a C++ console application that outputs a OBJ 3d file.

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Что-то не особо понравилось...

13:10, 8 July 2011 reply
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нууу..не плохо.

13:29, 8 July 2011 reply
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Не то, чтобы сильно понравилось, но как вид творчества,довольно интересно.
(Найду кучу камней и попробую сам (смеюсь) Спасибо.

16:45, 8 July 2011 reply
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А мне понравилось. Почему-то оО

9:06, 9 July 2011 reply
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понравилось)... интересно

10:17, 9 July 2011 reply
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ииии....непонятно!

6:19, 11 July 2011 reply
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ОРИГИНАЛЬНО. СПАСИБО...

4:31, 3 August 2011 reply